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Reviewed skills for Claude, Codex, Gemini, Cursor and OpenCode. Read every file before you install.
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Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.
Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.
Use this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and tracking load progress. Triggers on: preload, this.load, asset loading, spritesheet, atlas, load progress.
Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, pointer, drag, drop, click, input, gamepad, cursor keys.
Use this skill first in a Harness Phaser workspace. The project layout, the Vite dev-server pane and its live reload, the webview keyboard-focus rule (click-to-play gate and on-screen touch buttons), procedural art with no asset files, and .harness/verdict.json. Triggers on: Harness, the pane, dev server, keyboard focus, click to play, touch buttons, verdict, workspace layout, new game.
Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.
Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc.
Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.
Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.
Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.
Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.
Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.
Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.
Use this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types. Triggers on: curve, path, spline, bezier, path follower.
Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.
Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.
Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.
Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.
Simulate robots and scenes with MuJoCo — Menagerie robots (Unitree Go2, G1, H1, Berkeley Humanoid, Booster T1), your own MJCF, controllers and policies — record rollouts the pane runs as a live simulation, and train with MJX and MuJoCo Playground. Use for any request that ends in a simulation, a rollout or a policy.
Build or update the person's About You — a short profile of how they work, from their own messages across every agent and what their agents saved about them. Use when asked to "build my About You", "update About You", "what do you know about me", or to summarize how they work.
Write a keynote-grade slide deck in Marp Markdown (deck.md) — the structure of a great talk, the copy rules, the two keynote themes and their slide classes, offline art (wallpapers, charts, device frames), the check, and the export.
Check if a marimo notebook is compatible with WebAssembly (WASM) and report any issues.
Write a marimo notebook in a Python file in the right format.
Convert a Jupyter notebook (.ipynb) to a marimo notebook (.py).
Generate anywidget components for marimo notebooks.
Animate explanations with Manim Community — proofs, transforms, algorithms, graphs, data — as Python scenes rendered to MP4, and keep the pane playing the latest render. Use for any request that ends in an animation or an explainer video.
Create and inspect audio projects in the JUCE Agent Toolkit Harness workspace, including its local starter and optional upstream integration.
Inspect Harness sessions, explain activity and resource readings, preview cleanup, and stop or open explicitly selected sessions through their owning daemons.
Build and verify a Babylon.js game progressively in OpenHarness's live Game Viewer.
Create and inspect simulation projects in the Foam-Agent Harness workspace, including its local starter and optional upstream integration.
Create and inspect robotics projects in the DimOS Harness workspace, including its local starter and optional upstream integration.
Create and inspect generative media projects in the Comfy MCP Harness workspace, including its local starter and optional upstream integration.
Write and fix circuits in CircuitJS1's text format — the `$` options header, element lines on a 16-px grid, scope `o` lines, slider `38` lines, layout rules, and the workflow that keeps the pane moving. Use this for every circuit in this workspace, whether writing a new `circuit.txt`, editing one, or reading the verdict's findings.
Create and inspect architecture projects in the Bonsai MCP Harness workspace, including its local starter and optional upstream integration.
Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and turntables, export STL. Use for any request that ends in a 3D model, a rendered shot or a glTF.
Create and inspect science projects in the autoresearch-mlx Harness workspace, including its local starter and optional upstream integration.
Details behind AGENTS.md's 'Starting a model on this computer' flow: reading `fleet models`, sizing a start, choosing file and engine, picking a model for an engine with none, what `fleet verify` checks, and where to read when unsure. Open it when a step of that flow needs more than the flow says.
Look after the models on the user's machines — one laptop or a fleet: recognise their private grid, pick the model and settings that fit this machine for coding without asking, start it with the longest context the machine can give (never under 64K), say what it costs in memory, prove it answers with one bounded call, change or stop a running one, and use Grid routing, usage, media and training commands.
Serve a Hugging Face model with vLLM on a Linux machine with an NVIDIA or AMD GPU, configured from the model's official vLLM recipe — or, when it has none, from the model's own files — and join it to the person's fleet. Load before installing, configuring, starting or stopping vLLM.
Serve a Hugging Face model with SGLang on a Linux machine with an NVIDIA or AMD GPU, configured from the model's SGLang cookbook page — or, when it has none, from the model's own files — and join it to the person's fleet. Load before installing, configuring, starting or stopping SGLang.
Reuse what Ollama already has on this computer: adopt a running Ollama server into the person's fleet, or serve an Ollama-downloaded model without Ollama. Load before touching Ollama, its models or its settings.
Serve an MLX or Hugging Face safetensors model already on this Mac with mlx-lm's server and join it to the person's fleet. Load before installing, starting or stopping mlx-lm, or when `fleet models` lists an `mlx` or `safetensors` model on Apple silicon.
Reuse what LM Studio already has on this computer through its `lms` CLI: adopt its running server into the person's fleet, serve its MLX models, or serve its GGUF files without it. Load before touching LM Studio, its models or its server.
Create and inspect music projects in the Ableton AI Harness workspace, including its local starter and optional upstream integration.
Harness runs coding agents (Claude Code, Codex and others) as harnesses, sessions the person can watch and join in the Harness app, on this computer or their other machines. Use it to start another agent on work that can run beside yours, needs another agent's view (a review, a second opinion from Codex), takes long, or belongs in its own folder; then wait for it, read its answer and close it. Do small, quick work yourself, and quick fan-out inside one task with your own sub-agents.
ALWAYS invoke this skill when the user asks what to do next, what is left, or what is blocked - "what's next", "what now", "what should we work on", "anything I can do" - in any language. This skill picks the next piece of work; when the user asks HOW to do a thing or says they do not understand what to do, that is os-step-by-step. Reads the last report, local changes, open pull requests and always the backlog. First finishes what is finished: verified-ready pull requests merge in the same pass. Then sorts the rest into doable-alone and needs-you, ending with one recommended next task in plain words - what it closes or unblocks. Never invents tasks.
ALWAYS invoke this skill when you need the user to act - run a command, paste a secret, click, approve - and whenever they ask how to do something or say they do not know what to do: "step by step", "walk me through it", "what do I do", "what should I do", "I don't understand what to do", "explain what I need to do", in any language. Picking which task comes next is os-whats-next; this skill is for doing the thing in front of you. First earn the ask: try it yourself, find another route, shrink it to the part only they can do. Then one action per step, commands labelled by what they touch, no jargon. Commands are single lines that prompt for any value - typing hidden for secrets - and confirm in plain words. Afterwards verify their step.
ALWAYS invoke this skill when the user asks for simpler or shorter about something said or written - "say it simply", "what does this mean", "I don't understand your answer", "too long", "wait, what?", "bro" - in any language, about any text: your own answer, a report, a review comment, an error. "I don't understand what to DO" is os-step-by-step; this skill restates text. It restates for a reader who does not read code: leads with the point, keeps every number, warning and caveat - no facts added, no bad news dropped. A number returns exactly that many points, most important first.
ALWAYS invoke this skill when work wraps up or the user asks how it went - "done or not", "are we done", "what happened", "report", "what's the status of this ticket" - in any language, and when a Stop hook asks for a session report. Produces a ten-line plain- language report: a lead, a checkmark table, and a verdict - fully done, anything needed from you, new debt, safe to close. Every "yes" names its proof; unverified says "not checked". Saves the report so the next session starts from it instead of re-exploring the repo.
ALWAYS invoke this skill when the user asks about work done outside this session - "check work", "check the others", "check other sessions" - or to accept one: "the session is done, check it", "can we merge it" - in any language. You are the receiving party: treat the report as a claim, verify each part against machine state, name every gap between claimed and true. Verified-ready work merges in the same pass. End with what is left, one next step, and any reply another session needs, ready to paste.
ALWAYS invoke this skill before asking the user any technical question or offering options, and whenever they ask to be asked in plain words - "ask simple", "ask me simply", "ask me in plain words" - in any language. ALWAYS invoke it too when the user asks for your view on a technical choice: whether it is worth doing, more than the problem needs, or replaceable by something simpler, and which option you would take. Invoke it even when the code makes the answer look obvious: the checks are what make the answer more than a guess. Rewrites the question in plain words and always ends with one marked recommendation. A structural choice first passes six checks, shown as a table: effort now, simpler substitute, extra work later, lock-in, over-engineering, easy to undo. Doing nothing is always weighed.
Review generated or changed WordPress code — plugins, themes, and blocks — before it ships. Best used reactively after an agent writes, edits, or reviews code touching WordPress APIs: add_action/add_filter, shortcodes, meta boxes, AJAX handlers, REST routes, WP_Query or $wpdb, widgets, or WP-CLI commands. Use on 'review this plugin', 'is this safe to ship', 'make this translatable', 'speed up this query', or after tasks like 'write a plugin' or 'add an endpoint/shortcode/meta box'. Enforces escaping and sanitization, nonces plus capability checks, prepared database queries, core-API-first development, translation-ready strings, and query/caching discipline. DO NOT USE for WooCommerce-specific order, product, or checkout logic (use woo-guard), non-WordPress PHP, generic code quality review (use clean-code-guard), test code review (use test-guard), server or hosting configuration, or conceptual WordPress questions.
Review generated or changed WooCommerce code — extensions, payment and shipping integrations, checkout customizations, and order/product logic — before it ships. Best used reactively after an agent writes, edits, or reviews code touching WooCommerce APIs: wc_get_order, wc_get_orders, wc_get_product, WC() cart or session, woocommerce_* hooks, Store API endpoints, payment gateways, order or product meta, HPOS, subscriptions, or bookings. Use on 'review this Woo plugin', 'is this HPOS compatible', or after tasks like 'write a WooCommerce extension', 'add a checkout field', 'hook into the order flow', or 'update stock'. Enforces HPOS-safe order access, CRUD over direct meta, feature-compatibility declarations, server-side checkout validation, money-handling discipline, and hooks over template overrides. DO NOT USE for WordPress code without WooCommerce APIs (use wp-guard), generic code review (use clean-code-guard), test review (use test-guard), or store configuration and admin-screen questions.
Review generated or changed test code against universal testing rules before it ships. Best used reactively after an agent writes, edits, generates, or refactors tests, before presenting, committing, or merging them. Use for pytest (test_*.py, *_test.py), PHPUnit/Pest (*Test.php), Jest/Vitest (*.test.ts, *.spec.js), Go (*_test.go), files under tests/, __tests__/, or spec/, and review requests like 'write tests for X', 'add tests', 'test this', 'review these tests', or PR diffs containing tests. Can also guide test writing when explicitly invoked before the work. This skill is the quality gate that prevents AI-generated test bloat. DO NOT USE for production or implementation code review (use clean-code-guard), CI or test-runner configuration, running or debugging tests, or general architecture discussion.
Review generated or changed documentation before it ships — READMEs, API references, docstrings, PHPDoc/JSDoc, changelogs, tutorials, and doc sites. Best used reactively after an agent writes or edits docs, after code changes documented behavior, or before publishing docs. Use when the user says 'review the docs', 'is this documentation accurate', 'update the docs', 'write a README', 'document this API', 'add a docstring', or 'add a changelog entry'. Core job: verify every referenced function, flag, endpoint, config key, and code sample against the source; catch docs-vs-code drift; strip filler and unverifiable claims. DO NOT USE for production code review (use clean-code-guard), test review (use test-guard), marketing copy or blog posts, prose style editing of non-technical writing, or documentation site theming.
Review generated or changed production code before it ships, using Clean Code, SOLID, DRY, KISS, YAGNI, and LLM-specific failure-mode checks in any programming language. Best used reactively after an agent writes, edits, refactors, or fixes code, before presenting, committing, or merging the result. Use when the user asks "review this PR", "is this safe to merge?", "make this cleaner", "audit this code", "refactor this", "fix this bug", or after a coding agent produced implementation code. Can also guide writing when explicitly invoked before a risky edit. Invoke it on your own initiative the moment you finish writing, editing, or refactoring non-trivial production code, before presenting or committing — don't wait to be asked. DO NOT USE for factual/conceptual questions, CI/tooling config, git workflow, running/debugging tests, pure architecture discussion, prose writing, data analysis, or test-code review (use test-guard).
Local-first long-term memory for AI agents via MCP — zero LLM calls at write time, typed retrieval at read time. Use when session decisions and pitfalls should survive across days, when multiple agents or dialogs share facts on the same filesystem, or when you want drift detection so past mistakes don't repeat. Verified claims only — every published number ships as a byte-recomputable, ed25519-signed evidence pack.
Use when the user is about to rely on prior session memory for a non-trivial decision, or when something feels off about a recall hit — runs the Merkle chain check, drift summary, and daemon liveness in one pass and surfaces any tampering, drift bursts, or daemon-down state before the user acts on stale or corrupted memory.
Use only when the user explicitly invokes `$improve-harness`. Test one authorized improvement to repository guidance or capabilities against an observed baseline and a fresh rerun. Do not infer permission from ordinary work or automatically reflect after tasks.
Use only when the user explicitly invokes `$engineering-wisdom`. Provide repository-grounded engineering advice using contextual heuristics. Advice does not establish repository policy or authorize an architecture rewrite.