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tigerless-labs / design-harness

A decision board for evidence-based calls — the human adjudicates, the agent runs the errands. Three layers (sources → ideas → output) in plain markdown, synced on the human's command, projected onto a visual canvas. Use for vendor/tool selection, literature reviews, due diligence, competitive analysis, or any contested call that must stand on traceable evidence — triggers like "file these papers", "put this on the board", "assemble the design", "how do we decide this".

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SKILL.md
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design-harness — the human adjudicates, the agent runs errands

Markdown is the single source of truth; the canvas HTML, every layer index, and the
location registry are projections, rebuildable at any time. Judgment comes only from the
human; you lay out options and evidence and run the errands — never adjudicate in the
human's place.

Structure

Workspace layout

<workspace>/
├── target.md             the human's acceptance criteria; source of the output form
├── logs.md               append-only change ledger (see "Disciplines · Ledger")
├── index.md              workspace entry point
├── sources/<type>/*.md   ① evidence: one source, one card
├── ideas/*.md            ② judgments (archive/ holds archived cards)
├── output/…              ③ assembly; internal structure set by the chosen output form
└── board/*.md            free surface: one file, one board

A host may hold many workspaces under any directory names; the sole registry is
.design-harness/config.json at the host root — discovery trusts the registry, never
the directory name.

Every layer also carries an index.md, grouped under tag headings (`## TAG: one line on
why they belong together), unclassified cards flat at the end after a---` divider and
an unclassified marker. Search goes through the indexes; there is no classification
layer.

Three layers + the free surface

  1. sources/ — evidence. One source, one card, filed under sources/<type>/. The
    agent ingests and grades freely, and invents the type directories itself — no preset
    list; name them after what the source is (papers, github, podcasts, …), adding
    directories as needed. The directory name projects verbatim as the card's badge on
    the canvas.

  2. ideas/ — judgments. Judgment comes only from the human: decision judgments the
    human voices in conversation are transcribed into idea cards automatically, and the
    human can simply ask for a card to be added; the agent transcribes, never invents.
    Two states: live (the file exists) and archived (moved into ideas/archive/, never
    deleted). A new idea repeating an old card's judgment merges automatically; a
    conflicting one puts both on the board for the human to pick.

  3. output/ — assembly, the convergent layer. First assembly is human-initiated;
    its form comes from [references/output-forms/](references/output-forms/system-design.md)
    and the human's target.md. Ideas diverge, output converges: output changes only on
    the human's word (see "Workflow · Sync").

One free surface besides: board/ — the human's own boards, one markdown file per
board (comparison matrices, theme grids, any scratch reasoning). **No schema, no
required fields** — this freedom belongs to the human; edit only when asked ("lay these
three sources out as a comparison").

Card schema and templates

  • A card = frontmatter + title + summary. No fixed sections; references are inline
    links in the summary.

  • ideas/ cards (including archive/): frontmatter requires id and type;
    tags and conflicts optional (see "Exactly three structured facts"). No status
    field — the file's existence is the live state, sitting under archive/ is the
    archived state.

  • sources/ cards: frontmatter optional; when present only tags is read.
  • board/ documents: no schema. The board is terminal: it may reference any
    layer, but sources/ideas/output must never reference the board — distill a board's
    conclusions into idea cards.

idea card template:

---
id: <kebab-slug, matching the filename>
type: idea
tags: [<at most one; omit the whole line>]
conflicts: [<ids of prior cards this judgment contends with; omit when none>]
---

# <the judgment in one sentence>

<Summary: what the judgment says and why; the evidence and prior cards it stands on as
inline links.>

source card template:

---
tags: [<at most one; the whole frontmatter may be omitted>]
---

# <source name + one-line characterization>

<Core content + relevance to this project; the original provenance (arXiv/URL/date/
authors) as inline links.>

target template:

# target — acceptance criteria for the output

## Purpose
(One paragraph: what this workspace decides, for whom, and where the boundaries are.)

## Current requirements
- (One checkable requirement per line.)

## Fulfilment map
- (Requirement → output file mapping, updated with each assembly.)

Exactly three structured facts

  1. References — inline markdown links in the card body. Forward only: a link points
    at the evidence or prior cards this card stands on, never at supporters. "Who cites
    me" is a projection-derived backlink, never written down. Acyclic: mutual
    references mean the two cards should merge, or one edge is a mistakenly written
    backlink — delete it.

  2. Tags — single level, at most one per card, optional. A card that truly
    belongs to two tags is two cards: split it. No tag just means unclassified. Tags may
    be proposed by the human or assigned by the agent.

  3. Conflict — the optional conflicts: [<other card's id>] in the newer card's
    frontmatter, declaring a judgment conflict with prior cards (written on the new card
    only, acyclic, same direction as references). The field lives exactly as long as the
    conflict: the human's adjudication removes it — archive the loser and the edge
    vanishes with the card; rewrite in place and the entry is deleted. The indexes'
    pending-conflict annotations derive from this field.

Everything else — backlinks, distances, coordinates, clusters, index groupings — is
derived and never enters the truth.

Rendering contract — the engine's minimum

Everything projection needs. **This section is the engine; everything else in this file
is methodology**, freely reconfigurable per schema — one engine serves many thin
schemas, a new scenario is a new schema configuration rather than a new engine; the
contract binds files, and the CLI is only the first host.

  • Four layer names: sources/ and ideas/ become canvas nodes, output/ and board/
    become document panels. Paths containing an archive/ segment are excluded;
    index.md is excluded.

  • Files are UTF-8 markdown.
  • Frontmatter is optional; when present it must close (--- … ---).

Everything else degrades without breaking: no H1 → show the filename stem; no tag → the
unclassified group; any source type directory → the name projects verbatim;
unresolvable link → no edge. Silent data loss is a validator error, never waved through:
markdown under an unknown top-level directory, or frontmatter opened but never closed,
is INVALID.

Canvas — the only projection surface

The canvas is the human's main thinking surface and only a projection — it holds no
facts and accepts no writes that bypass markdown. It doubles as the sharing surface:
every card links back to its evidence, so handing someone the board hands them the
reasoning behind the design. There is exactly one canvas — the
unified canvas ([template](canvas/template.html); its interaction contract lives in the
workspace's canvas module doc) — and exactly one builder: the rules (truth-driven,
edges = in-card references, layout derived from references + tags) are built in, and
the workspace path is the only required input. Conflict edges render red — a
template-base default every style pack inherits and may override.

Visual style is pure CSS, living entirely in the canvas/styles/ style pack; the
template carries a single /*__CSS__*/ slot and no CSS of its own. The default build
embeds the whole pack plus the top-right toolbar switcher — the human reskins live there
(every open starts from the pin-and-paper native look); you only hint at the switcher
once. --css canvas/styles/<slug>/canvas.css pins one style with no switcher — to name
a slug, read [canvas/styles/selection-index.json](canvas/styles/selection-index.json),
never bulk-read the whole pack. Never fork the template or the builder for looks; when a
style's design.md changes, recompile its canvas.css in the same change — the spec is
the truth (the pack validator checks the dual palettes and bans external reach).

Workflow

  1. Discover the workspace (the first step on every trigger). Order: a path the human
    gives > the .design-harness/config.json registry > the default
    docs/design-harness/. More than one candidate, or zero: ask — **never initialize a
    new workspace silently** (init in the wrong place forks the truth). The canvas path
    follows the same rule: whichever of the two locations the registry is missing —
    the workspace, or the "canvas" key — is asked as an option picker, one prompt when
    both are missing; canvas options are docs/canvas.html (keeps zero-workflow GitHub
    Pages open: that mode serves only / or /docs) and beside-the-workspace; record
    the choice under the registry's "canvas" key. Only
    the bootstrap writes the registry; on finding a workspace the registry missed, re-run
    the bootstrap to record it. A fresh bootstrap ends by asking the human for the target
    (purpose and acceptance criteria, in the human's words) — transcribe the answer into
    target.md, never invent one; the human may defer. Scripts run at the host project root (<skill-dir> is
    wherever this skill is installed):

     python3 <skill-dir>/scripts/discover_workspace.py          # prints which workspace resolves
     python3 <skill-dir>/scripts/init_workspace.py <workspace>  # bootstrap: skeleton + registry + both validators
  2. Ingest evidence: file source cards, grade, anchor to provenance; source
    disagreements go on the board as-is.

  3. Transcribe judgments: judgments the human voices in conversation transcribe into
    idea cards automatically; same-judgment cards merge automatically, conflicts go on
    the board for the human to pick; derive references and tag classification (one
    pass — both are relationship reads).

  4. Sync (on the human's command, never automatic): idea → output re-derivation runs
    only when the human orders it — apply directly with a one-line receipt, a diff first
    for large changes; re-derive the affected elements, never rewrite the whole document.
    A human edit to output is itself an adjudication: back-transcribe it into idea cards
    automatically (transcription only). Target changes follow the same discipline as idea
    changes. When output lags you may hint once ("output is N ideas behind"), never
    twice.

  5. Assemble: first assembly is human-initiated; the form comes from target.md +
    the output-forms library — when the human sets a target, recommend a form from the
    library; if target.md is still blank when assembly is called for, ask for the
    target once more before recommending; the first is system-design (mermaid diagrams are the markdown body
    itself, plus a modules/ layer, one module per file). Anchor every output claim to
    evidence; write principles as bullet lists, one principle per bullet — so each can be
    referenced, edited, and ledgered on its own; in the system-design form the diagram
    IS the markdown body: mermaid blocks carry click declarations into module files.

  6. Project and deliver: whenever the truth changes, regenerate the touched layers'
    indexes, rebuild the canvas, and republish in the same turn; append the ledger.

     python3 <skill-dir>/scripts/build_canvas.py <workspace> -o <temp-dir> [--css …] [--title '…']

    Without <workspace> the tool discovers on its own (registry → default location) and
    refuses to act on ambiguity. -o takes a directory (the file lands inside as
    canvas.html) or a .html path written as-is. Build targets are the fixed
    canvas.html beside the workspace — commit it when the workspace lives in git, so
    whoever gets the repo gets the board — or a temp dir or artifact for throwaway views;
    the builder refuses to write inside the workspace either way. A build is not delivered until the human holds a clickable link. The
    product is one fully self-contained HTML file (all dependencies inlined, zero network
    requests). The default delivery is a published HTML link: publish as an artifact
    or the host's hosted pages ([GitHub Pages recipe](references/publish-canvas-github-pages.md))
    and hand over that URL; in Claude Code (a local CLI
    session) a local link suffices — an absolute file://…/canvas.html URL or a local
    static server. Every rebuild reuses the existing link — mint a new one only when
    the human asks. So the link survives the session: record the delivery target — the
    HTML output path or the published link — under a "canvas" key in the
    .design-harness/config.json registry, and read it back before building; later
    sessions then rebuild the same file and republish the same link.

Teach in place, never lecture

  • First contact (the workspace just bootstrapped, whether the skill fired passively or
    on demand): the first move is always to build the workspace, construct the initial
    canvas in the same turn, hand over the link, then orient in one sentence — "From now
    on every resource we look into files itself, and the decision judgments we talk
    through land on the board; you can also just ask me to change things, and tell me
    whenever you want the design assembled." Never repeat it.

  • The workspace is young, no output yet: leave the assembly seat visibly empty — say
    once "output starts on the human's word".

  • Ideas look mature: suggest assembly in one sentence; never push twice.
  • The human asks for output too early: comply, deliver the honestly thin result, and say
    which ideas are missing — never refuse.

  • First assembly: state the sync rule in one sentence ("from here output updates only
    when you order a sync; edit output directly and I back-transcribe it into ideas").

  • Every sync: give a one-line receipt of what was re-derived or back-transcribed.

Disciplines

  • The never list: never pick sides, never invent judgments, never archive an idea on
    your own, never initiate first assembly on your own, never touch output outside the
    human's command.

  • Markdown first: change the truth first, then rebuild every affected projection
    (indexes, canvas HTML) in the same turn; never edit a projection directly. Projections
    hold no facts and rebuild wholesale from markdown — committing one (the shared canvas)
    never promotes it to truth, and a committed canvas rides in the same change as the
    truth edit that made it stale.

  • The ledger: logs.md is append-only and covers both ideas and output. Every
    change, one line per touched layer:

    - YYYY-MM-DD · card or doc · action · delta (old → new) · reason

    Record the delta itself — the minimal old → new — not just the action and reason.
    When the workspace sits outside git, the ledger is the only way back.

  • Validation: two validators — scripts/check_workspace.py and
    scripts/check_doc_links.py — run automatically at bootstrap and on every canvas
    build: failure exits nonzero, prints the full problem list, and produces no HTML; fix
    the truth, then rebuild. When this file's contract changes, the validators change in
    the same commit.

Toolbox

All live in <skill-dir>/scripts/ and run standalone; command syntax sits at the usage
sites (workflow steps 0 and 5).

  • init_workspace.py — bootstrap: skeleton (idempotent, never clobbers) + registry
    write + runs both validators itself.

  • discover_workspace.py — read-only discovery, prints which workspace resolves;
    ambiguity is reported, never resolved silently.

  • build_canvas.py — the only canvas build entry; runs both validators as a gate, then
    emits the self-contained HTML.

  • check_workspace.py — schema validation: required frontmatter, single tag, conflicts
    targets, forward-only acyclic references, no inbound board references.

  • check_doc_links.py — link integrity: no dangling links inside the workspace.
  • check_style_pack.py — style pack validation: dual palettes, no external reach,
    tokens aligned to the template.