termio-sh / app-screenshot-debug
Drive the running termio app via AppleScript / System Events to reach a UI state (focus the window, click a sidebar project, a terminal pane, a control), capture a pixel-accurate screenshot of just that window, and read it back for visual analysis — for diagnosing layout / spacing / alignment / 'this looks ugly' issues that can't be judged from code alone. Invoke when the user says 'screenshot the app', 'take a screenshot', 'show me what it looks like', 'what does X look like', 'debug this visually', 'verify the UI change', '截图看看', '看看长什么样', '帮我截个图分析'. Pairs with `macos-rebuild-dev` — rebuild first if code changed, then capture.
Screenshot-driven UI debugging (AppleScript + screencapture)
The loop for seeing a termio UI change instead of guessing from code:
(rebuild if code changed) → drive app into the target state → capture the window → Read the PNG → judge / iterateYou cannot evaluate spacing, alignment, overlap, ghosting, or "this looks ugly"
from source. Get a real screenshot, Read it, then decide.
Prerequisites
The app must be running and built. If you just changed code, run the
macos-rebuild-devskill first. The process name for System Events istermioand the main window's title istermio.These calls need macOS Accessibility + Screen Recording permission for
the terminal / Claude Code host. IfSystem Eventserrors with-25211or the
capture is black, that permission is missing — tell the user to grant it in
System Settings → Privacy & Security.termio is a single-window app (sidebar + terminal panes); there is **no Settings
window**. Everything you need is inwindow 1.
The two helper scripts (in scripts/)
Run them with bash; they take the app name from $TERMIO_APP_NAME (defaulttermio).
capture-window.sh [out.png]— screenshot just the frontmost termio
window (-ono shadow,-xsilent), reading its live bounds first. Prints the
window origin + size. Captures the region 1:1 in points, so **a point you read
off the resulting image is window-relative**: image (dx,dy) == screen
(originX+dx, originY+dy).click-in-window.sh <dx> <dy>— click at a window-relative point: it
re-reads the live window origin and adds your offset. Use the exact (dx,dy) you
measured on acapture-window.shimage — this survives the window moving or
reopening on a different display.
Canonical recipe
SK=skills/app-screenshot-debug/scripts
osascript -e 'tell application "System Events" to tell process "termio" to set frontmost to true'
bash $SK/capture-window.sh /tmp/shot.png
# → Read /tmp/shot.png with the Read tool, find the control you want at (dx,dy)
bash $SK/click-in-window.sh 120 180 # e.g. click a sidebar project row
bash $SK/capture-window.sh /tmp/shot2.png # Read again to see the resultThen Read each PNG to analyze. Capture before and after a change for an
honest before/after.
Driving the UI — patterns that actually work
Focus the window:
tell application "System Events" to tell process "termio" to set frontmost to true
(ortell application "termio" to activate).Click a control: prefer
click-in-window.shwith coords read off the
screenshot.click at {x,y}(global points) conveniently **returns the AX
element path it hit** — use that to confirm you hit the right thing.- Get window bounds live:
get position of window 1/get size of window 1. Type into the focused terminal:
keystroke "ls\n"after the window is
frontmost — useful to put the terminal surface into a known state before
capturing.
Gotchas (learned the hard way)
Never hardcode window coordinates across calls. The window can reopen at a
different origin or on another display. Always re-read bounds (the scripts do) —
that's the whole reasonclick-in-window.shexists.screencapture -R x,y,w,huses the same global point coords as System
Events, mapping points→pixels 1:1 for the width you ask for, so window-relative
math is trivial:dx = screenX - originX.Always
-o(no shadow) and-x(silent) so the crop is exact and there's
no shutter sound.Add a
sleep(~0.8–1.2s) after navigation/clicks before capturing so the
animation settles — otherwise you screenshot a mid-transition frame.The terminal surface is a libghostty-rendered view, mostly opaque to AX — drive
it by focusing + keystrokes, and judge it from the screenshot, not the AX
tree.- Save shots under
/tmp/<task>/…pngand Read them; don't leave them in the repo.