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sonichi / engine-conflict-resolve

Ask Sutando to resolve a conflicted update of a Sutando checkout. When pulling the latest release/main conflicts with local changes, Sutando reproduces the merge in a scratch git worktree, resolves the conflicts there, proposes the resolution to the owner, and fast-forwards the live checkout only after explicit confirmation. First entry path is the desktop app's "Resolve with Sutando" engine-update button.

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engine-conflict-resolve

Anyone running Sutando from a git checkout can ask it to pull the latest
main/release — and when the update conflicts with their local changes, ask
Sutando to resolve the merge itself. This skill is that protocol: reproduce
the merge in a scratch worktree, resolve the conflicts there semantically,
propose the result, and land it in the live checkout only after the owner
explicitly confirms.

The first producer of the pending state is the desktop app's git-aware engine
updater: on a conflicted update it aborts completely and records
ENGINE_UPDATE_PENDING.json; the app's "Resolve with Sutando" button then
writes a task file tasks/task-engine-conflict-<epoch>.txt
(source: desktop-app, interaction_type: system_event) whose body names the
pending file and the engine checkout. That task is one entry path, not the
feature: the scripts take the pending-file shape as input from any producer
(a ref-based entry point — merge any two refs with no pending file — plus a
chat-facing command are queued follow-ups).

Iron rule: never modify the live checkout until the owner confirms. All
merge work happens in a scratch worktree; only apply.py touches the live
checkout, and only behind the updater's own lock and staleness guards.

Protocol

1. Prepare — reproduce the merge in a scratch worktree

Take --pending and --engine verbatim from the task body (both paths may
contain spaces — always double-quote).

python3 skills/engine-conflict-resolve/scripts/prepare.py \
  --pending "<…/ENGINE_UPDATE_PENDING.json>" \
  --engine "<…/engine/sutando>"
  • {"status": "clean", "merged_sha": …} — the merge replays cleanly (the
    recorded conflict no longer reproduces). Skip step 2 but still RUN step 3:
    only propose.py records the proposal apply.py will accept. Report
    "merged cleanly, no conflicts remained".

  • {"status": "conflicts", "scratch": …, "conflicting_files": […]} — resolve
    in the scratch (step 2).

  • {"status": "error", "reason": "pending-stale", …} — the checkout moved
    since the conflict was recorded. Do NOT improvise: report to the owner that
    the state is stale and that relaunching the app (or re-running the updater)
    will re-detect. Stop.

  • Re-running prepare is safe: an existing scratch for the same merge is reused.

2. Resolve the conflicts IN THE SCRATCH

For each file in conflicting_files, read <scratch>/<file> — it contains
standard conflict markers (<<<<<<< HEAD = the user's local version,
>>>>>>> <sha> = the new release). Resolve semantically: understand what
the user's change and the release change each intend and produce content that
preserves both intents (when they are irreconcilable, prefer keeping the
user's behavior and note it in the proposal). Edit the files in the scratch,
then stage each one:

git -C "<scratch>" add -- "<file>"

Never edit files in the live checkout, and never run git in the live
checkout during this step.

3. Propose — commit in the scratch and report to the owner

python3 skills/engine-conflict-resolve/scripts/propose.py --scratch "<scratch>"
  • Exit 2 {"status": "unmerged", …} — you missed a file; go back to step 2.
  • `{"status": "proposed", "merged_sha": …, "files": …, "diffstat": …,
    "summarylines": […], "proposalrecord": …}` — the script has atomically
    recorded this exact merged_sha in ENGINE_CONFLICT_PROPOSAL.json next to
    the pending file; apply.py will land ONLY that recorded commit. If you
    change anything in the scratch afterwards, you MUST re-run propose.py (it
    overwrites the record) and re-report — the owner confirms a specific
    proposal, never "whatever is in the scratch now". Report the proposal. The
    proposal text must contain:

    • the summary_lines (one line per conflicted file: what was kept), with
      your own one-line semantic note per file where the mechanical verdict
      isn't self-explanatory;

    • the diffstat;
    • the merged_sha and the scratch path (the follow-up session needs both);
    • a clear ask: reply "apply" to update the live engine, or "discard".

    Delivery needs BOTH of the following — the task's source is
    desktop-app, and no bridge polls results for that source, so a result
    file alone is a dead letter the owner never sees:

    1. Write the task's result file (results/task-engine-conflict-<epoch>.txt,
      same id as the task) — protocol hygiene: the dashboard, result-watcher,
      and timeout logic key off it. **State in the result which delivery
      channel step 2 actually used** (the room, or the fallback).

    2. Actively surface the proposal via the deterministic deliverer —
      write the proposal text to a file, then:

       python3 skills/engine-conflict-resolve/scripts/deliver.py \
         --message-file "<proposal.txt>" \
         --title "Engine update conflict — proposal ready"

      The destination is DECLARED, never guessed: --room >
      $ENGINE_CONFLICT_NOTIFY_ROOM > this skill's manifest.json config
      default (skills/MANIFEST.md precedence). The room must be an
      owner-only room; deliver.py never infers a "last active" room —
      a merge proposal is owner-only material and a guessed room may be
      shared. When a room resolves, the post goes through the
      agent-room-ops gateway module (op:message). **When no room is
      configured, or the post fails for any reason**, deliver.py always
      executes the Pending-decisions fallback: the proposal is asked of the
      owner through scripts/ask-owner.py (a row of his Pending questions
      room database, held in the workspace outbox until the room is
      reachable; it queues the DM and the macOS notification itself). Its
      JSON output tells you which path ran — put that in the result file per
      point 1.

4. WAIT for explicit confirmation

Never auto-apply. Confirmation is a follow-up task or message from the owner
saying apply / yes / go ahead — on whatever channel it arrives (the reply
will NOT come back through the desktop app; that path is one-way). If the
reply is unclear, ask again. Also record the
pending action in state/voice-session-context.json (pending_action:
`{"kind": "other", "what": "apply engine conflict resolution <merged_sha>",
"where": "<scratch>"}`) so a later session can pick it up.

5. Apply — only after the owner confirmed

python3 skills/engine-conflict-resolve/scripts/apply.py \
  --pending "<…/ENGINE_UPDATE_PENDING.json>" \
  --engine "<…/engine/sutando>" \
  --merged-sha "<merged_sha>"

Guards (all enforced by the script, not by you): takes the updater's own
ENGINE_UPDATE_LOCK.d mkdir lock (exit 3 = busy, try again shortly);
re-asserts HEAD still equals the snapshot tip recorded in pending (exit 4 =
checkout moved — go back to step 1); requires the ENGINE_CONFLICT_PROPOSAL.json
record to exist, to match the live pending state, and --merged-sha to be
exactly the recorded commit (exit 5 = proposal missing/mismatched — re-run
propose.py, re-confirm with the owner); verifies the merged sha is a
descendant of HEAD and contains the release; re-asserts the !/workspace/
sparse guard; then git merge --ff-only. On success it clears the pending
file and the proposal record, removes the scratch worktree, and prints
{"status": "applied", …} — report that to the owner (their work remains on
the snapshot branch; the engine restarts on the new code at the next app
restart).

If the owner says discard: remove the scratch
(git -C "<engine>" worktree remove --force "<scratch>"), delete the
ENGINE_CONFLICT_PROPOSAL.json record, leave the pending file alone (the
app's tray still owns that state), and confirm.

Git resolution (installed hosts)

The scripts never assume a usable git on PATH — an installed Mac may have a
sanitized PATH or only the Xcode-CLT stub. Resolution order (config declared
in this skill's manifest.json config block, per skills/MANIFEST.md):

  1. --git CLI flag (explicit override);
  2. $ENGINE_CONFLICT_GIT (the manifest-declared env spelling);
  3. the manifest config default itself;
  4. derived from the engine path already passed in: the desktop bundle
    ships a runnable <engine-parent>/bin/git (desktop #305) — for prepare/
    apply this comes from --engine, for propose from the scratch worktree's
    .git pointer file, so desktop tasks need no configuration at all;

  5. the repo's src/git_binary.py contract (first non-stub git on PATH; the
    system git only when the CLT are verifiably installed — never pops the
    installer dialog).

If nothing usable resolves, every script prints {"status": "no-git", …}
(exit 6) instead of a traceback. An explicitly configured value (tiers 1–3)
that is not runnable is an error, not a fall-through.

Notes

  • The scratch shares the engine repo's object database (git worktree) — no
    network, no re-fetch, and apply is a pure ref fast-forward.

  • Scripts print machine JSON on stdout; human logs go to stderr. Exit 0 covers
    the clean/conflicts/proposed/applied outcomes; treat any other exit
    as the JSON reason says.

  • Tests: python3 tests/engine-conflict-resolve.test.py (hermetic, local
    file:// upstream, space-containing paths).