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dzhng / write-skills

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

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SKILL.md
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Write Skills

A skill is not documentation. It is compressed operational memory for an
agent that already knows how to code and reason. Its job is
predictability — the agent taking the same process every run, not
producing the same output. Put only the context that changes what the agent
will do.

First Principles

  1. Trigger from the description. The frontmatter description is the
    only part read before the skill loads. Say what the skill does and the
    concrete situations that should trigger it. Do not hide trigger rules in
    the body.

  2. Spend tokens like they are scarce. Assume the agent is already good at
    general reasoning. State the direction and let smart models figure out
    implementation details. A wrapper skill can be two sentences: name the
    capability to use and the skill to follow. Add mechanics only when a
    demonstrated failure requires them.

  3. Write procedures, not essays. Prefer imperative rules, decision
    points, and small examples. A good skill changes behavior in the next
    turn; it does not merely explain the topic. And match the procedure to
    the deliverable's shape: a catalog of techniques with "pick what fits"
    produces tool-picking, not a flow — if the job is a shaped interaction
    (an interview, a staged walk), the workflow must be that shape, with
    the techniques demoted to steps inside it.

  4. Use progressive disclosure. Keep the main skill file short. Push long
    schemas, examples, provider docs, or variant-specific guidance out into
    linked references/ files, reached by a pointer that fires only when
    needed. Put repeatable fragile operations in scripts/. Put reusable
    output material in assets/.

  5. Validate by use. A skill is good when a fresh agent applies it
    correctly on a realistic task — run it blind, and on the weakest model
    that will run it; a skill that only drives correct behavior on the
    frontier model that authored it is too fragile to ship. After editing,
    read it as if you had no conversation history and remove anything that
    would not affect action.

  6. Examples document the PROBLEM, not the solution. An example earns its
    tokens by teaching the agent to recognise a recurring problem — the smell,
    the symptom, how you knew it was wrong. That is durable. The fix you happened
    to apply is not: code changes, and a baked-in solution goes stale, or worse
    prescribes a move that won't fit next time. Write the failure mode and its
    tell; let the agent derive the fix fresh against the current code. "A
    directional question gated on a centroid distance read wrong from every
    bearing" teaches; "so we keyed it on FRONT_ARC" rots. When in doubt, state
    what was broken and how you spotted it, and stop there.

Leading Words

A leading word is a compact concept already in the model's pretraining
that the agent thinks with while running the skill (e.g. fog of war,
tracer bullets, red, tight). One word recruits priors the model
already holds and anchors a whole region of behavior in the fewest tokens.

  • It anchors execution in the body (same word → same behavior every
    time) and invocation in the description (when that word also lives in
    the user's prompts, docs, and code, the skill fires more reliably).

  • Hunt for restatements that a leading word retires. "fast, deterministic,
    low-overhead" → a tight loop. "a loop you believe in" → the loop goes
    red. You win twice: fewer tokens and a sharper hook.

  • A weak leading word is a no-op (be thorough when the agent already is).
    The fix is a stronger word (relentless), not more sentences.

Invocation

Choose how the skill is reached; each choice spends a different cost.

  • Model-invoked (default): keep a description so the agent can fire it
    on its own and other skills can reach it. Costs context load — the
    description sits in the window every turn. Write rich trigger phrasing.

  • User-invoked: set disable-model-invocation: true. Only the user
    typing its name can invoke it; zero context load, but the user must
    remember it exists. The description becomes a human-facing one-liner.

Pick model-invocation only when the agent or another skill must reach it
unprompted. When user-invoked skills pile up past memory, add a **router
skill** that names the others and when to reach for each.

Description

The description does two jobs: state what the skill is, and list the
distinct situations (branches) that trigger it.

  • Front-load the leading word — invocation work happens here.
  • One trigger per branch. Synonyms that rename one branch are duplication;
    collapse them and keep only genuinely distinct branches.

  • Cut identity already in the body. Keep triggers plus any "when another
    skill needs…" reach clause.

Information Hierarchy

A skill is steps and reference, mixed freely. Rank each piece by how
immediately the agent needs it:

  1. In-skill step — an ordered action in SKILL.md. Each ends on a
    completion criterion: make it checkable (can the agent tell done
    from not-done?) and, where it matters, exhaustive ("every modified
    model accounted for", not "produce a change list"). A vague criterion
    invites premature completion.

  2. In-skill reference — a definition or rule consulted on demand. A flat
    peer-set of rules is fine, not a smell.

  3. External reference — pushed out of SKILL.md into a linked file,
    loaded only when its pointer fires.

Keep a concept's definition, rules, and caveats under one heading
(co-location) so reading one part brings its neighbors. Push too little
down and the top bloats; push too much down and you hide what the agent needs.

When to Split

Each cut spends a cost, so split only when it earns it:

  • By invocation — split off a model-invoked skill when a distinct
    leading word should trigger it alone, or another skill must reach it. You
    pay context load for the new always-loaded description.

  • By sequence — split a run of steps when the steps still ahead tempt
    the agent to rush the one in front of it. Hiding later steps forces more
    work on the current one. The tell is stage compression: several steps'
    work lands in one message, or the agent narrates a later step as complete
    without ever having opened it. A "when you enter a step, read its file"
    pointer in the main skill fires reliably, even on weaker models.

Failure Modes

Diagnose a misbehaving skill against these:

  • Premature completion — ending a step before it's done. Fix the
    completion criterion first (cheap); only split to hide later steps if the
    criterion is irreducibly fuzzy and you see the rush. When the skill's
    job ends in a handover artifact, name it as the only skill-level
    done-condition — otherwise runs end at whichever intermediate artifact
    feels finished.

  • Embargo — an ordered workflow over-obeyed: the agent withholds a
    finding made early to honor a later step's choreography, so the user
    decides something while the agent sits on information that bears on it.
    Any skill that sequences steps needs the escape valve stated: order
    governs presentation, never disclosure.

  • Lucky pass — a validation run that succeeds only because the user or
    world volunteered a critical input unprompted. The outcome was right but
    the process didn't produce it; encode the eliciting probe as an explicit
    step instead of banking on the luck recurring.

  • Duplication — the same meaning in two places. Keep a **single source
    of truth**.

  • Sediment — stale layers that accumulate because adding feels safe.
    Prune deliberately.

  • War story — a lesson written as the play-by-play of the change that
    taught it: function names, tuned values, one bug's trajectory. Those
    specifics date fast and bury the transferable rule. State the principle and
    the smell to watch for; let the codebase hold the mechanics. One concrete
    touchstone grounds it; a paragraph of them drowns it.

  • Implementation index — a skill that points at today's source files, line
    numbers, current literals, or exact internal functions when its job is really
    to teach judgment. Those locators rot and make agents chase old mechanics.
    Keep durable principles, symptoms, acceptance criteria, and reference assets
    in the skill; put task-specific implementation notes in the active spec. If
    code location matters, tell the agent to find the current owner in the
    codebase.

  • Sprawl — too long even when every line is live. Cure with the ladder:
    disclose reference behind pointers, split by branch or sequence.

  • No-op — a line the model already obeys by default. Test each sentence
    in isolation; when it fails, delete the whole sentence, don't trim words.

Shape

Use this structure unless there is a strong reason not to:

---
name: short-verb-phrase
description: What this does. Use when ...
---

# Skill Title

One short paragraph defining the job.

## Workflow

1. Do the first load-bearing thing.
2. Make the key decision.
3. Produce or verify the artifact.

## Rules

- Keep the constraints that prevent common mistakes.
- Link only the references that should be loaded conditionally.

Edit Pass

When creating or revising a skill:

  • Prefer action + plural noun in lowercase hyphen-case: audit-tests,
    write-skills, compare-screenshots. Keep the folder and frontmatter name
    identical. Use a natural exception when pluralizing would distort the meaning;
    this is the default for new names, not a mandate to rename existing skills.

  • Make the description specific enough to trigger without the body.
  • Remove any "when to use" section from the body.
  • Remove stale history, attribution, placeholders, and setup notes.
  • Remove file paths, line numbers, current constants, and implementation knobs
    unless the skill is explicitly a code-navigation runbook. Prefer durable
    principles plus a directive to inspect the current code.

  • Prefer one strong rule over several overlapping bullets.
  • Refactor restatements into a leading word where one fits.
  • Keep examples tiny and realistic.
  • Add no README, changelog, or auxiliary docs unless they are actual
    references the skill tells the agent when to read.

  • Run the skill validator when available.

Done

The skill is done when its metadata triggers correctly, its body is short
enough to read in one pass, and a fresh agent can follow it without asking
why the skill exists.