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dzhng / compare-screenshots

Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or badly framed content.

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SKILL.md
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Compare Screenshots

Judge images against the intended result. A user-approved design is the target;
a historical baseline is only an earlier attempt and may be wrong. Metrics locate
differences, never decide correctness. Use
[design-with-images](../design-with-images/SKILL.md) for the full exploration-to-implementation loop.

Workflow

  1. Establish the target. Use the user-approved reference and stated design
    requirements when available; do not replace them with your own taste. Otherwise
    derive the target from the visual requirement, what the thing depicts in reality
    and the domain skill that owns the look. Write it down in one or two
    concrete sentences ("low sun should cast long shadows east; trees fill the
    canopy; labels stay legible at this zoom").

    • If the right answer isn't clear — competing valid readings, a taste or
      product-intent call, a tradeoff only the owner can settle — **stop and ask
      the user** what the correct answer should be. Show them the comparison.
      Do not quietly default to the baseline to avoid asking; that bakes in
      whatever the baseline got wrong.

  2. Confirm comparability so the differences you see are real, not capture
    artifacts: same viewport, DPR, route/page, frozen time/tick, camera intent,
    UI state, data, fonts/assets where they matter. If not comparable, fix
    capture setup or compare only a crop/feature where the mismatch is harmless.

  3. Measure the approved design. For reference matching, read and complete
    [Reference Landmarks](references/reference-landmarks.md) before changing code
    or accepting a candidate. Then generate artifacts sized to the question:
    side-by-side, key-feature crops/zooms, grayscale, absolute grayscale heatmap,
    pixelmatch diff, per-image Sobel/edge maps, edge-difference heatmap, JSON
    metrics.

  4. Inspect boundaries before judging the whole. For every changed visual
    effect, inspect all sides at native scale and in matched detail crops. Include
    the effect's full fade and surrounding space; a crop ending at the component
    box hides spill. Compare top/right/bottom/left extents separately, anchored to
    visible text, rules or silhouettes rather than inferred CSS bounds. Check
    every foreground feature crossed by the effect (lines, icons, text, adjacent
    panels): brightness, color, sharpness and continuity must match the target.
    A readable line can still be incorrectly dimmed. Record each check as
    reference observation → candidate observation → pass/fix/uncertain, with its
    crop. Use the landmark table to resolve local distances and contrast;
    full-frame averages cannot settle a local defect.

  5. Judge each divergence against the target. For every place the two images
    differ, name what is actually there in plain terms — missing content, wrong
    camera, bad hierarchy, weak contrast, wrong depth, text overlap, layout
    shift, clipped edge, unexpected blur, style mismatch — and decide which side
    is closer to correct. The answer can be the candidate, the baseline, both
    wrong, or a genuine toss-up.

  6. Get a neutral second opinion for disputed or high-stakes calls: a fresh
    subagent given only the two images and neutral labels, per
    references/subagent-visual-review.md.

  7. Resolve mismatches to an approved target. When implementing a selected
    design, record material differences in spacing, shape, softness, typography
    and hierarchy; revise, recapture and repeat until resolved or the user changes
    the target. Do not silently exempt a difference because the code is simpler.

  8. Conclude with one verdict: candidate is less wrong (accept, and re-bless
    the baseline if one exists), baseline is less wrong (reject), both wrong
    (another pass needed — say what's still off), or unclear (ask the user).
    Accept only when every boundary/overlap check passes or has an explicit
    user-approved deviation; uncertainty requires closer evidence, not a pass.
    Overall resemblance or a positive second opinion cannot cancel a local defect.
    Never accept on a lower score alone or reject on a higher one. Never hide
    content, blur detail, crop away differences, or make the capture less
    truthful to move a number.

Useful Metrics

Pick metrics that answer the question. For full visual comparisons, report:

  • mae: mean absolute grayscale difference, 0..255, lower is closer.
  • rmse: grayscale root mean square error, lower is closer.
  • diffRatio16, diffRatio32, diffRatio64: fraction of pixels over each
    grayscale delta threshold.

  • pixelmatchRatio: mismatch ratio from pixelmatch over grayscale images.
  • edgeEnergyCurrent and edgeEnergyCandidate: average Sobel edge strength.
  • edgeEnergyRatio: candidate/current. Far below 1 usually means missing
    geometry, props, labels, or terrain; far above 1 usually means noisy or
    incorrect detail.

  • edgeDiffRatio32: fraction of pixels whose Sobel edge differs materially.
  • avgLuminanceCurrent, avgLuminanceCandidate, avgLuminanceDelta: average
    brightness and delta. Use when a render is visibly too dark/light even if a
    broader distance score improves.

  • Content proxies relevant to the scene: black/void ratio, terrain-like ratio,
    water-like ratio, team-color ratio, label/text mask ratio.

For UI/document/layout reviews, also use crop bounds, text/foreground mask
coverage, contrast checks, edge clipping, element positions, and before/after
dimensions when those beat global pixel distance.

Single-Image Metrics

Every metric above measures one image against another, so none of them can
answer "is this capture worth anything" when there is nothing to compare it to
— and the pair score is symmetric, so an enormous distance never says which
side is the empty frame. A few absolute numbers do, computed on a coarse grid
from a single PNG:

  • colorEntropyBits under ~3.0, or dominantColorShare over ~0.6: one colour
    owns the frame. A sparse scene, an unlit one, or a subject that never drew.

  • edgeDensity under ~0.04: almost no form anywhere. Empty framing, a
    primitive-dominant scene, or the subject sitting outside the crop.

  • luminanceContrast under ~60: fog, darkness, or haze compressing the whole
    frame into one band.

  • transparentShare above 0 on a capture that should be opaque: the capture
    itself is wrong. A transparent pixel keeps whatever RGB it was left with, so
    an invisible frame can look rich until it is composited — the scene metrics
    composite before measuring, and name the invisible share rather than letting
    you infer it. The pair metrics above still read stored RGB, so this field is
    where transparency gets told either way.

These are thresholds for suspicion, not gates. A deliberately minimal design,
a night scene, an empty-state screen, and a whiteboard all trip them honestly.
Use them to decide where to look, then say what the frame is actually doing —
never adjust a capture to raise a number, which is the same failure as cropping
away a difference.

Distance Score

When a single fixed-pair number is useful, this default works for structural
changes:

distance = 0.35 * diffRatio32 + 0.25 * pixelmatchRatio + 0.25 * edgeDiffRatio32 + 0.15 * min(1, abs(log2(edgeEnergyRatio)))

It measures distance from the other image, nothing more. Because the
baseline can be wrong, a distance of 0 is not success and a large distance is
not failure — a richer scene, clearer models, stronger labels, real depth, or
better lighting all legitimately raise it. Use the score to find where the
images move; decide who is right in step 5. Name the field for what it measures
(distance, not "parity") so no one reads it as a verdict.

Report the full-frame score and, when UI dominates the shot, a labeled
world-crop score. Use the world-crop score to locate renderer movement and keep
the full-frame score so UI/camera mistakes stay visible.

Score Discipline

  • Quote the previous and new distance for the same pair each iteration, then say
    whether the movement is toward the target, away from it, or diagnostic noise.

  • Prefer edge metrics for missing-content bugs. A flat top-down map can show a
    deceptively moderate grayscale diff while edge energy proves trees, roads,
    city forms, or army silhouettes are absent.

  • Segment out stable UI when it dominates and the question is the world render;
    keep a full-frame score too, labeled.

  • If the camera is wrong, pixel scores are diagnostic only. Fix camera intent
    first, then judge the render.

Tooling

Keep comparison scripts inside the skill or a temporary workspace, not in
product code, unless the product genuinely needs screenshot comparison at
runtime.

  • scripts/visual-parity-diff.mjs is a reusable local helper. Run it with
    REFERENCE_DIR=<png-folder>, CANDIDATE_DIR=<png-folder>, and optional
    OUT_DIR=<artifact-folder>. REPORT_ORDER=a,b,c pins ordering;
    CROPS_JSON=<file> adds labeled crops (keyed by image id, each crop in pixels
    or { "unit": "ratio" } normalized bounds). Pair reports carry a
    sceneMetrics block per side.

  • Drop REFERENCE_DIR to run the same helper on a folder with no counterpart:
    it writes scene-metrics.json with the single-image numbers above and no
    diff artifacts. Use it on a lone screenshot, on a full capture set before
    anyone reviews it, or to find which side of a large distance is the empty
    one.

  • scripts/visual-parity-diff.eval.mjs is the helper's own eval: it generates
    fixtures whose correct answer is known by construction — empty, transparent,
    primitive-dominant, authored, degenerate — and asserts the classification,
    the invariances, and the CLI contract. Run it with the same REPO_ROOT after
    changing the script. Never satisfy a failing check by loosening a threshold
    until you have shown the fixture, not the code, is what's wrong.

  • For other tasks, adapt the same artifact set rather than adding one-off
    scripts to the application. Extend the helper if a needed pair is uncovered.

References

  • references/subagent-visual-review.md: neutral subagent prompt/config for an
    independent judgment when history could bias you.